Ship Sinking
A dramatic simulation of a vessel going under, focused on water, scale and weight.
Project Spotlight
I played around with modelling, retopology, rigging, texturing, lighting, mood, pose animation and fluid simulation and gave birth to this smoking animation.
Featured Work
A dramatic simulation of a vessel going under, focused on water, scale and weight.
A free-to-play browser game made with no intentions of hurting anyone’s sentiments. I modelled all assets and integrated them into a browser-based game using JavaScript and GLB models.
The car is a downloaded asset. I modelled the racetrack to experiment with ambient lighting.
A commissioned animation of a cable organiser delivered to a client’s brief and timeline.
Product-style animation experiment.
A moody architectural scene inspired by the look of Money Heist.
An atmospheric night scene of a car sitting in the rain. This was my first 3D animation where I learnt basic modelling, texturing and particle simulation.
A calm, cozy loop of a cat sleeping on a rock made with grease pencil.
The Kyu Co · Internship
Grew the club’s following by 200+ through consistent content, pitched collaboration and promotion ideas, assisted on shoots and edited reels.
Joth Fading · Freelance
Designed characters and props that set the game’s visual identity, built an immersive environment to support its narrative, and created in-game animations in close collaboration with the developer. Visit jothfading.com.
Self-published comic
Created and published my own comic, Karant, which sold out at ICN 2025.
Freelance
Delivered commissioned digital and comic art on deadline. My first client called it “really fun and quirky,” saying I got their intent spot on.
My mom told me to use Blender but didn’t specify which one.
I’m studying Mechanical Engineering at BMSCE. I explore the creative space between 3D art, animation, game development, and digital media. I’m constantly picking up new tools, learning new skills, and finding unexpected ways to bring art and technology together.